Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Oculus Raises $75 Million To Make VR Headset

Soulskill posted about a year ago | from the go-big-or-go-home dept.

Displays 114

An anonymous reader writes "The company making the VR headset that has John Carmack and many others in the gaming industry excited has just received another $75 million in funding to make it happen. Netscape founder Marc Andreessen is joining the company's board, along with fellow investor Chris Dixon. Dixon had seen a prototype earlier this year, but it wasn't good enough to spark his interest. After recently seeing how the device has progressed since then, he was blown away, comparing it to early demos of the iPhone. 'The dimensions where you need to improve this kind of VR are latency, resolution and head tracking, and they have really nailed those things.' Now that the device is in good shape, Oculus is going to work on turning it into a product they can produce and ship for gamers."

Sorry! There are no comments related to the filter you selected.

But will it give me a headache? (2, Interesting)

sandytaru (1158959) | about a year ago | (#45684171)

That's what killed the 3DS for me. Fine tune the latency, resolution, and head tracking all you want, but if I can't play it for more than twenty minutes, I'm not interested.

Re:But will it give me a headache? (5, Funny)

mythosaz (572040) | about a year ago | (#45684225)

Being an adult ruined it for me.

*shrug*

Re:But will it give me a headache? (5, Insightful)

i kan reed (749298) | about a year ago | (#45684273)

When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.
--C.S. Lewis

Re:But will it give me a headache? (1, Insightful)

mythosaz (572040) | about a year ago | (#45684325)

Un bon mot ne prouve rien.

As a nerd, I game.

The majority of nerds I see wielding 3DS systems seem to be the type wearing jean jackets with MLP and Poke' patches on 'em.

My two young teen kids grew out of their assorted DS systems over the last two years. If you're still using a DS as an adult, you're likely just waxing nostalgic.

Re:But will it give me a headache? (1)

i kan reed (749298) | about a year ago | (#45684365)

My nostalgia is PC games. It's just a better mobile gaming choice than a tablet or phone due to input technology.

Re:But will it give me a headache? (0)

mythosaz (572040) | about a year ago | (#45684417)

I enjoy the whole, "not carrying a second device" and "not constantly needing a video game in my hand" as a part of growing up, and having a fallback of a tablet or phone as a mobile gaming choice.

So, to each their own.

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45684561)

Keep your hands free for playing Magic: the Gathering? Poker??

Much more mature...

Re:But will it give me a headache? (1)

mythosaz (572040) | about a year ago | (#45684701)

Both! Thanks for reading my user history.

I use my smartphone to keep life totals in Magic, and as a crutch at the poker table to keep myself focused during long stretches of folding hands.

---

I played Magic from '93 to '00 or so. In 2012 I returned to the game when some friends of mine opened a store. To support them, I enjoy myself thoroughly playing and shopping only at their store - plus the occasional trip to events in Vegas.

I've played poker since I was a teen, and have made trips to the WSOP the last three years, where I regularly play one of the smaller events [$1500 HORSE] and then play cash Omaha on the side. I probably play about a minimum of 10 hours a week - much less than when online was more available. To complete my poker nerdness, I have an RFID enabled poker table, using the kit from videopokertable.net -- and I live-stream my poker games (complete with hole cards) online.

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45684747)

Much more mature...

Re:But will it give me a headache? (1)

mythosaz (572040) | about a year ago | (#45684837)

I'm just getting trolled (which is fine), but Magic shares a common thread with poker in that they're both games of incomplete information. Magic also includes some of the same sort of probability questions when making decisions on how to play out you hand. [Figuring out what your chances of making a flush by the river and figuring out your chances of drawing a 4th land by turn 5 require similar {basic} math skills.]

A number of professional poker players got their start playing Magic, and a good number of professional poker players still play today. The skill sets for for the games overlap considerably. My experience in poker has helped my Magic game considerably. My experience with Magic helped my poker game as well, albeit to a lesser extent.

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45684887)

I'm not trolling you, I have a serious question for you.

Do you feel like this explanation has somehow made you appear more mature than an adult who enjoys playing Super Mario on his 3DS?

Still read the paper on the shitter? (0)

Anonymous Coward | about a year ago | (#45685083)

I played Super Mario on the shitter.

Re:But will it give me a headache? (1)

mythosaz (572040) | about a year ago | (#45685111)

I'm not trolling you, I have a serious question for you.

I'm going to guess it's 50-50 at best, but...

Do you feel like this explanation has somehow made you appear more mature than an adult who enjoys playing Super Mario on his 3DS?

I think that, overall, an adult, not carrying around 3DS is more mature than an adult carrying around a 3DS.

As to playing on a 3DS, every last person in my house has outgrown their 3DS. My teen kids prefer consoles and PCs now for their "real" gaming, and phones/pods for killing time in a car. So, my experience is that it's a device for kids that kids outgrow. The last adult I saw with a 3DS was at a My Little Pony CCG launch event playing against an eleven year old.

Do I think my posts, ones explaining that some my geek hobbies (poker, Magic) make me more mature than the average guy I run into holding a 3DS? I don't think the posts do that, but I think my choice of hobbies does. It's a generalization, of course, but I'll take the average maturity of the next 20 serious poker players I encounter over the average maturity of the next 20 adults I find playing on a 3DS.

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45685241)

Since you seem to have already decided that carrying a 3DS indicates a lack of maturity, and your hobbies indicate that maturity is indeed present, I'm going to go ahead and suggest that perhaps your measurements are going to be just a little bit biased.

Re:But will it give me a headache? (1)

Stormwatch (703920) | about a year ago | (#45685865)

You sound like a teenager trying too hard to appear mature.

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45684825)

I enjoy the whole, "not carrying a second device" and "not constantly needing a video game in my hand" as a part of growing up,

If you were even half as grown up as you claim to be, you would have long since outgrown this passive-aggressiveness.

Re:But will it give me a headache? (1)

mythosaz (572040) | about a year ago | (#45684847)

Lighten up, Frances.

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45685005)

I am lightened up. That's why I don't feel the need to insult anyone with slightly different taste in gaming platforms than myself. You should try lightening up.

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45686303)

dorp in, sit back, drop out !

Re:But will it give me a headache? (1)

Zalbik (308903) | about a year ago | (#45685425)

Un bon mot ne prouve rien.

Neither do anecdotes.

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45687421)

Only an immature person cares about acting mature.

Re:But will it give me a headache? (1)

Bill, Shooter of Bul (629286) | about a year ago | (#45684893)

But video games aren't childish, they're pubescent. Every well adjusted adult has an deep abiding, ingrown fear of his pubescence.

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45684303)

There's non-game uses for VR.

I own the Rift devkit and I like watching movies in the theater, or just relaxing on my space ship.

I'm most looking forward to the VR porn and hardware accessories though.

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45684503)

VR porn

I want integration of VR games and porn - I can finally play as an Orc and defile Elves.

Re:But will it give me a headache? (1)

HairyNevus (992803) | about a year ago | (#45685109)

There's mods [loverslab.com] already for that.

Re:But will it give me a headache? (1)

Anrego (830717) | about a year ago | (#45684579)

Being able to drop $300 on impulse on a toy you will probably screw with for a few months then never touch again is imo a big part of being an adult.

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45684739)

Don't panic! --- large, friendly letters

Re:But will it give me a headache? (1)

jones_supa (887896) | about a year ago | (#45684321)

I wonder if there are backlight PWM issues. Maybe someone has once again figured that it improves motion response if you blink the backlight at some crappy 120-240Hz rate. And it does, but also gives a scorching head- and eye-ache to some people.

Re:But will it give me a headache? (1)

XMark3 (2979399) | about a year ago | (#45684333)

Haven't tried it myself - but if they actually do nail all the latency, resolution and head tracking issues, then the only unavoidable thing left would be the focal depth issue that all current 3D technologies suffer from (your eyes converge at a different depth than they are focusing on). This will remain a problem until true real-time holography becomes a reality, or at least some kind of advanced eye tracking to dynamically adjust focal depth to the point you're looking directly at, which is probably super-hard to do. I suppose that the headache issue will likely vary by person.

Re:But will it give me a headache? (2)

Anrego (830717) | about a year ago | (#45684535)

I find I get almost a form of sea-sickness (which others have dubbed "VR Sickness"). Logically it makes sense as your eyes are seeing stuff that doesn't line up with what your bodies balance mechanisms are telling it, and for whatever reason the response to that is to make you feel like shit.

For me I find it hits me all of a sudden. Like I'm fine, then I get a weird kind of combo mild nausea and head pressure. The first time it got me I literally closed my eyes, took the thing off, and went to lay down for a bit.

Like seasickness (which surprisingly I don't suffer from, despite having been aboard ships at high sea-states), I imagine it effects people very differently and for varying degrees of time. Also I imagine like seasickness, enough exposure and you "get over it". I'm at a point now where I can comfortably use the thing for hours.. though occasionally some jittery/poor perspective game will bug me.

I see this as a major hurtle for mass adoption. Sure, us geeks are willing to tough it out.. but a toy that gives you a pounding headache and nausea after a half hour or so is gonna be a touch sell for the masses.

Re:But will it give me a headache? (-1)

Anonymous Coward | about a year ago | (#45686049)

"a major hurtle"... LOL

American?

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45684809)

They still need to nail the issue of the lens axis alignment with the eye (or nail the glasses to your head and eyes) to avoid the horribly annoying distortion that happens with any minimal missalignment and that provokes eye wear after a short time of use.

But not all current 3D technologies suffer these issues. CastAR let you focus at the right distance and doesn't suffer many of these unavoidable problems of the 3D glasses from the past 25 years. Trying to focus a huge 7" LCD screen at 2" is just rediculous, they should drop the LCD and use picoprojectors also that are much easier to focus properly since the source image is much smaller.

Re:But will it give me a headache? (1)

Anrego (830717) | about a year ago | (#45684455)

I have one, and it definitely messes with your head.

It's the same mechanism that causes sea sickness. Your eyes are out of whack with your sense of balance, and your body retaliates by making you feel like shit. After awhile you do get used to it, but I definitely see this as a major hurtle to overcome (how many non-geeks are willing to suffer what's been dubbed "VR sickness" for the month or so it takes to adjust).

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45685103)

a major hurtle to overcome

Hurdle: a thing people jump over
Hurtle: a thing Steve Ballmer does to chairs

Re:But will it give me a headache? (0)

Anonymous Coward | about a year ago | (#45684595)

It killed the 3DS for you and you stopped using it or you just turned the 3D off like me and most other people with the sensitivity? Love their foresight to include an "off" setting.

Re:But will it give me a headache? (1)

sandytaru (1158959) | about a year ago | (#45684925)

Nope, didn't even bother to buy one. I played with a friend's briefly just after they came out, and after my first encounter with the 3D sickness, decided to stick with my DS Lite instead.

Re:But will it give me a headache? (1)

grumbel (592662) | about a year ago | (#45686073)

It won't give you a headache like the 3DS, as the 3D is done via a display strapped to your head instead of lenticular lenses, shutter glasses, so the image that hits your eyes is always the proper one and there is no cross talk. The current devkit will however give you motion sickness as there is both latency between your head movement and the display updates as well as a lack of positional tracking, meaning there will be a small offset between where the image is and where it should be.

However people who have tried the latest prototype of what Oculus is currently developing behind closed doors have commented that they have basically solved those issues and can generate a motion sickness free experience even for people for which motion sickness was a big problem with the released devkits.

Invest in nausea medication (1, Interesting)

i kan reed (749298) | about a year ago | (#45684189)

Seriously, every bit of horizontal motion not matched by your head is going to make you feel a little sicker, and even a tiny bit of unmatched vertical motion will have you vomiting.

It is incredible, but your body's reaction ain't.

Re:Invest in nausea medication (0)

Anonymous Coward | about a year ago | (#45684205)

Which, as far as I'm aware of, has been completely (or at least almost completely) taken care of with the recent prototypes.

Re:Invest in nausea medication (-1)

Anonymous Coward | about a year ago | (#45684289)

Wow... MTFU! You motion sickness people make me sick with your faint-hearted constitutions. I bet you can't read in a car either!

Re:Invest in nausea medication (1)

Trepidity (597) | about a year ago | (#45684301)

Multithreaded FU too, buddy

Re:Invest in nausea medication (4, Funny)

i kan reed (749298) | about a year ago | (#45684327)

Wow... MTFU! You motion sickness people make me sick with your faint-hearted constitutions. I bet you can't read in a car either!

People started complaining when I ran them over.

Re:Invest in nausea medication (4, Funny)

Antipater (2053064) | about a year ago | (#45684427)

Obviously you're doing it wrong, or they wouldn't be complaining.

Re:get over it (0)

Anonymous Coward | about a year ago | (#45684397)

>implying that you wont quickly adapt to the experience - its like seasickness, you adapt and many people dont even suffer from it.
your brain has been subjected to 60hz flickery input and mixed visual messages since PC's and TV's went color.

Re:Invest in nausea medication (1)

Baloroth (2370816) | about a year ago | (#45684429)

The human mind is capable of adapting to viewing the world upside down [wikipedia.org] . Disjointing motion from vision certainly can cause nausea and disorientation, especially in some people, but most people will be able to adapt very quickly. That's assuming the problem even still exists when they release the Rift, and eliminating that problem is a lot easier when you have $75 million to play with.

Re:Invest in nausea medication (0)

Anonymous Coward | about a year ago | (#45684623)

The human mind is capable of adapting to viewing the world upside down [wikipedia.org] .

Especially considering we normally see the world upside down. This experiment was just fixing the flip that occurs in our eyes.

Re:Invest in nausea medication (0)

Anonymous Coward | about a year ago | (#45684751)

Have you used one of the OR devices? Even one of the Kickstartered developer prototypes? I have.

Simulator sickness is real, but can be mitigated through somewhat thoughful design of your game. (Amusingly, the unofficial hacked-up OR support for Mirror's Edge seems to be more thought-out than the official OR support for TF2.)

Re:Invest in nausea medication (1)

i kan reed (749298) | about a year ago | (#45687517)

Yes my rift is sitting approximately 2.3 meters behind me.

Re:Invest in nausea medication (1)

Bill, Shooter of Bul (629286) | about a year ago | (#45684933)

Your head, maybe. Mine does just fine. I used to play Early VR games in the mid 90's. Other people puked, but not me.

I can only assume this is because my ancestors were actually time travelers from a future where wearing badly tuned VR headsets is an essential skill of survival if one wishes to reproduce.

Unfortunately, it seems wearing a VR headset has just the opposite affect in this day and age.

Re:Invest in nausea medication (1)

MRe_nl (306212) | about a year ago | (#45685071)

I worked with Jason Lanier's VPL stuff in the 80's and even then the amount of people that got motion sickness was negligible. But we where "flying" over and through wire-models so the immersion was less than complete. And the "helmet" weighed 12 kilo's/ 30 pounds iirc.

Re:Invest in nausea medication (0)

Anonymous Coward | about a year ago | (#45686677)

I have a developer's version of the Oculus Rift. It did make me motion sick at first, but eventually I got used to it and have no problems playing fast moving games.

You readers are lame (0)

Anonymous Coward | about a year ago | (#45684313)

it seems like you want this to fail, just because your [xbox, ps4, pc, whatever] cant do vr.

the nausea and vomiting parts are laughable, did you guys ever go watch a 3d film, a sports game in 3d, play a 3d fps, etc?

if you dont like it thats one thing, but saying this will send everyone to the hospital is retarded.

this is nothing more than a smartphone that sits horizontally REALLY close to your eyes. nothing to see here.

rfta, 2nd one, see the guy holding a gamepad? what kind of vr is that which does not have movement recognition? wheres the immersion in that?

yes, i want one regardless of the shortcomings.

Re:You readers are lame (3, Interesting)

i kan reed (749298) | about a year ago | (#45684347)

the nausea and vomiting parts are laughable,

As an owner of one, I have to disagree. You can come over and use mine. If you can beat the first 2 chapters of half-life 2 without taking it off or vomiting, I'll be staggered.

Re:You readers are lame (0)

Anonymous Coward | about a year ago | (#45684359)

You didn't just invite AC into your home did you?

Re:You readers are lame (3, Funny)

Anonymous Coward | about a year ago | (#45684423)

They're like vampires. Next thing you know you'll be up to your eyeballs in MyCleanPC and ass tickle trolls.

Re:You readers are lame (2)

CanHasDIY (1672858) | about a year ago | (#45684521)

They're like vampires. Next thing you know you'll be up to your eyeballs in MyCleanPC and ass tickle trolls.

No worries, just invite apk over to update your hosts list and you'll be good to goatse.

Re:You readers are lame (2)

vadim_t (324782) | about a year ago | (#45684473)

Yep, I agree. HL2 is a bad fit for the Oculus.

My findings so far is that anything that's like a FPS where you have to run around like mad and turn around constantly is going to make you very sick, very fast. And HL2 also has things like the screen freezing when the next area is being loaded, which is absolutely vomit inducing.

What seems to work best is constant linear movement, like the roller coaster. The next best thing is slow, reflexive games, where you move at human speeds and have time to gawk at the environment.

I think FPSes are going to need something like the Virtuix Omni. With that, you can turn around completely without forcing the camera to move out of sync, and that should fix most of the problem.

Re:You readers are lame (1)

MarcoAtWork (28889) | about a year ago | (#45684943)

seems like car racing games would work great, most of the time you are staring straight ahead with small movements to check on the apex of the turns and see if anybody is on your side via your peripheral vision

Re:You readers are lame (1)

vadim_t (324782) | about a year ago | (#45684993)

Yep, vehicles are awesome.

The only really playable part of HL2 in the Oculus is the part in the airboat. It feels amazing.

Mech Sim (1)

SuperKendall (25149) | about a year ago | (#45684997)

I think you could still do an FPS, but more in line of a mech sim - where you would have more of a plodding pace, or perhaps the sim was you inside of a cockpit looking at video screens that look out on the world moving past you very fast.

You could even stick your head out to risk an open air look but have to retreat quickly or risk being shot, which would naturally encourage you to have only short segments of more nausea inducing views.

Re:Mech Sim (1)

vadim_t (324782) | about a year ago | (#45685119)

Apparently Hawken finally added support after promising to for a very long time

Going to try it out now.

Re:You readers are lame (1)

Immerman (2627577) | about a year ago | (#45685689)

>I think FPSes are going to need something like the Virtuix Omni. With that, you can turn around completely without forcing the camera to move out of sync, and that should fix most of the problem.

Or, you know, it could usher in a new generation of FPSes where you move at reasonable human speeds instead of darting around like a squirrel on speed. I imagine something like the System Shock games would be far more VR friendly than say Unreal Tournament. As a corollary I would suspect that the increased situational awareness VR would reduce the need for such ridiculous movement speeds as well - IIRC the average "cramped little square room" in The Elder Scrolls series was something like 16 feet across, much larger than needed for the actual content (heck, at 256sq feet it's verging on a small New York apartment), but necessary due to interface clumsiness if you wanted players to be able move around without getting hung up on every little thing.

Re:You readers are lame (1)

vadim_t (324782) | about a year ago | (#45685875)

The squirrel on speed is part of the problem, the other is turning around, which is going to be needed in pretty much any FPS.

Something as simple as walking around corners in HL2 doesn't work. On the first turn you can sort of manage, but it's uncomfortable. On reaching the second corner in the same direction you have to look backwards from where you started, and are getting tangled in whatever wires you're attached to. Using a keyboard doesn't work.

So the alternative is using the mouse and moving the camera while your head is in place -- that's right when nausea starts setting in.

Navigating a 3D world comfortably seems to almost require an omnidirectional treadmill, unfortunately.

Re:You readers are lame (1)

Immerman (2627577) | about a year ago | (#45686391)

A fair point, but even in vehicles our inner ear is going to be expecting certain accelerative inputs when turning, yet it sounds like VR cockpits lack the same nausea factor as FPSes. I suspect the problem is more that in addition to ridiculous linear movement speeds FPSes also involve ridiculous turning speeds - it's not at all uncommon to be able to turn 180 degrees at the flick of a wrist, whatever fraction of a second that is, and indeed it's quite common to be doing so almost constantly since turning and aiming are overlayed onto the same movement axis for convenience. I challenge you to do that in real ;life - go ahead, try whipping your head and/or body around at those sorts of speeds for a few minutes, I'll wait. Heck, I'll join you. ... ... ...

Feeling nauseous? I know I am. I suspect that limiting the maximum "waist turning rate" to 180*/sec or less would dramatically reduce the effect, in essence adopting a "Mech pilot" control scheme where a joystick/keyboard/etc control turns the body slowly, while head tracking provides much more responsive "turret control" Combine with the ability to simultaneously turn and sidestep gracefully and you haven't actually lost any maneuverability, just changed the inputs a bit.

Re:You readers are lame (1)

triffid_98 (899609) | about a year ago | (#45685473)

I haven't tried the Oculus Rift, but I do remember using an older headset that had a modified version of Hexen as a pack-in.

That thing was brutal. Swimming in a sea of jello surrounded by huge pixels of green and brown != fun. It was the Virtual Boy all over again, except on a PC and in color.

Re:You readers are lame (1)

sandytaru (1158959) | about a year ago | (#45684949)

I don't care if it fails or succeeds. I just want a reassurance that I'm not going to hate it before I spend any money on it.

I Thought Oculus (1)

rossdee (243626) | about a year ago | (#45684367)

I Thought Oculus was an album by Paul Speer

It will fail.... (0)

Anonymous Coward | about a year ago | (#45684369)

Not because the technology isn't here, but because they will never get it down to a price that will be affordable to the mass market.

Re:It will fail.... (1)

Bill, Shooter of Bul (629286) | about a year ago | (#45684985)

What is that price point, IYHO?

Re:It will fail.... (1)

Areyoukiddingme (1289470) | about a year ago | (#45685889)

I dunno about the Coward, but I think it's a good guess that the mass market won't pay much more than the price of a standard LCD panel. And by that, I mean the gamer mass market. It's a kind of display, so it falls into that category in people's minds, despite the additional complexity and capabilities. Maybe at the high end of the range, but only of the mainstream range, not the full range that includes Ultra HD.

Re: It will fail.... (0)

Anonymous Coward | about a year ago | (#45685131)

Sell it to Nintendo they know how to cost reduce

Re:It will fail.... (1)

Immerman (2627577) | about a year ago | (#45685967)

Right. Just like all those high-end CPUs and video cards all end up in the land fill.

Do you really think some PC gaming enthusiast who's spent $500 on their CPU, another $600 on their video card, and at least as much on the rest of their system, is going to flinch at paying $300-$400 for a VR headset that promises to give them far more gaming goodness for their dollar than the 5% increase in frame rates they got by paying twice as much for their CPU?

Perhaps it will never expand beyond that enthusiast market, but I truly doubt it. Heck, I'm a penny-counting budget gamer and I'm considering delaying a long overdue video card upgrade in favor of the headset, knowing that it already has a long list of older games modded to support it, including many favorites and promising backlogs in my own collection. As for future price reduction, there's simply not that much inherently high-dollar hardware in it:
*Screen - the smaller the better, being cheaper is an added bonus, and if there's an actual demand for tiny high resolution screens I'm sure the screen manufacturers would be *delighted* to encourage it - far less wastage and higher profit margins at that end of the spectrum
*Motion tracking - accelerometers and gyros are getting better and cheaper at a pretty decent clip, as are video sensors and other more esoteric techniques

Both of which are also incidentally off-the-shelf components benefiting from Moore's Law, so they'll only get cheaper going forward, regardless of the success of any particular VR headset.
That leaves just two elements whose prices aren't in freefall:
*Speakers (assuming they're integrated in the final model) - I haven't checked lately, but last time I looked it it seemed like the $25-$75 range was where all the drastic improvement was, and it didn't necessarily track well with price.
* Optics - these may well be custom, and good optics aren't cheap, but if they can currently break even on a $300 Dev kit I'm not that worried.

Re:It will fail.... (1)

savuporo (658486) | about a year ago | (#45686269)

BTW, whatever happened to a Joystick ? Every PC store had them in 90ies. Not so much, anymore. Did $300-400 bucks kill it ? No, i think my trusty old Sidewinder Pro cost be around 100 max.

However, the content dried up ..

Re:It will fail.... (1)

grumbel (592662) | about a year ago | (#45686145)

Both the technology and price is already there. The devkit cost just $300, which is already extremely low for a highend non-mass-market tech gadget. The mass-market version is targeting the same price while getting some additional features. Given how the price for small displays is developing there is no reason to assume that the thing won't be $150 or less in a few years.

Oh yea (1)

Papaspud (2562773) | about a year ago | (#45684377)

I can't wait til this comes out with Star Citizen. We are talking nerd heaven........

Re:Oh yea (0)

Anonymous Coward | about a year ago | (#45684589)

I can't wait til this comes out with Star Citizen. We are talking barfbag heaven........

FTFY

$75M is a lot of money (1)

timeOday (582209) | about a year ago | (#45684489)

I'm surprised it costs this much to bring to market. Oculus Rift first fundraiser on kickstarter was targeted to raise $250,000. I'm not judging; rather, it is revealing how much more it costs to bring something to market than develop a working prototype.

Re:$75M is a lot of money (0)

Anonymous Coward | about a year ago | (#45685147)

The $250k target was under the assumption of selling around 1000 devkit pledges. The actual $2.4 million they got covered ~9,000 devkits.

$75 million seems actually kind of small by comparison considering they're going to have to manufacture 10x more, and each unit is going to be substantially more complex. They're going to have to include some form of external camera tracking (either attached to the unit, or a fixed base station), and a much more costly LCD/OLED screen.

Should have parterned with MS/Sony/Nintendo (3, Insightful)

timeOday (582209) | about a year ago | (#45684545)

The new next-gen consoles are all a bit lackluster, if you ask me. And Oculus Rift, though probably usable with existing games and GPUs, would really benefit with a big raft of new games and hardware made just for it. Sony, or Microsoft, or Nintendo, should have partnered with Oculus Rift and built their new generation of consoles around it.

Re:Should have parterned with MS/Sony/Nintendo (1)

Anonymous Coward | about a year ago | (#45684631)

I'm willing to bet Microsoft would buy you outright (see: Bungie), Nintendo would want an exclusive license and Sony would just steal it and release their own version of it later.

Re:Should have parterned with MS/Sony/Nintendo (1)

timeOday (582209) | about a year ago | (#45685039)

Venture-capital funds aren't exactly cheap either.

Re:Should have parterned with MS/Sony/Nintendo (1)

Daniel Hoffmann (2902427) | about a year ago | (#45685153)

I find your post amusingly insightfully funny. Get some mod points.

Re:Should have parterned with MS/Sony/Nintendo (0)

Anonymous Coward | about a year ago | (#45685405)

That leaves the steambox...

Re:Should have parterned with MS/Sony/Nintendo (1)

Areyoukiddingme (1289470) | about a year ago | (#45685769)

Did Gabe Newell invest in Oculus? We know Valve has been messing with HMDs, and they had one of the prototype Rifts at one time, but I'm not sure we ever heard whether or not Gabe invested. He was definitely giving Palmer Luckey free advice, so he might have.

Given the features of the prototype SteamBoxes, and specifically their selection of video connectors, it really does sounds like they're keeping their options open as far as supporting an HMD of some kind, if not the Rift specifically.

Re:Should have parterned with MS/Sony/Nintendo (1)

aiadot (3055455) | about a year ago | (#45686845)

Valve is showcasing a HMD of their own in January I think. Whether that will be co-developed with Oculus or not, or any other details as a matter of fact, are still unknown.

Re:Should have parterned with MS/Sony/Nintendo (1)

Em Adespoton (792954) | about a year ago | (#45685587)

I'm willing to bet Microsoft would buy you outright (see: Bungie), Nintendo would want an exclusive license and Sony would just steal it and release their own version of it later.

You forgot Apple: they'll wait a few years and release one "done right".

How about for work? (5, Interesting)

PeterM from Berkeley (15510) | about a year ago | (#45684713)

Forget about gaming, how about a HUGE virtual desktop for work?

--PM

Re:How about for work? (0)

Anonymous Coward | about a year ago | (#45684805)

I'd be happy if multi-monitor support worked better under Windows. We need that fixed to do real work. Who cares about games for children?

Re:How about for work? (0)

Anonymous Coward | about a year ago | (#45684835)

You mention Windows and work in the same sentence. Windows is only good for games.

Re:How about for work? (0)

Anonymous Coward | about a year ago | (#45686383)

wtf, windows multimonitor just work, you can even adjust there relative position so your mouse pointer follows the principles of the smaller surprise. it toks linux soe years to catch up on that....

Re:How about for work? (1)

WilyCoder (736280) | about a year ago | (#45684941)

Why, so my boss can dump more work on me? No thank you.

Re:How about for work? (1)

Alejux (2800513) | about a year ago | (#45685101)

Virtual desktops will be amazing for work and remote collaboration. The problem is, we probably won't see anything like that in the first version due to the low resolution. We would need at least 4K in order to allow decent readable texts in a virtual desktop. Maybe 3 or 4 years from now. I'm sure it will be a killer application, having dozens of floating monitors of various sizes for you to work with.

Re:How about for work? (-1)

Anonymous Coward | about a year ago | (#45686069)

Yes, because the 'virtual desktop' is SUCH a good model for storing and finding millions of files on a PC...

LOL.

You're an idiot, by the way. Stop watching Hollywood movies. Their version of 'the future of PCs' is rubbish.

Re:How about for work? (1)

msobkow (48369) | about a year ago | (#45685335)

Check the resolution of the display.

It may cover your full field of view, but it's pixel count sucks. There is just no excuse for that in the day of 5" retina displays and such.

Re:How about for work? (0)

Anonymous Coward | about a year ago | (#45685655)

....and check the fact its only the dev model that has a low pixel count - the consumer model will be a lot higher res..hell Ive had a pair of Vuzix wraps fpr years now and its easy to read in those - already got my preorder in..

Re:How about for work? (0)

Anonymous Coward | about a year ago | (#45685709)

"There is just no excuse for that in the day of 5" retina displays and such."

Yes, if only Oculus VR, Inc. had employed you instead of John Carmack and all those other folks who have no idea what they're doing.

Re:How about for work? (2)

Areyoukiddingme (1289470) | about a year ago | (#45685737)

Excuse? I dunno, having production runs spoken for by other companies and until recently having an order of magnitude less cash to work with are pretty good excuses. High DPI displays haven't been around very long yet, and it took Apple to kick the display manufacturers in the ass to make it happen. They were perfectly happy making low res displays with really nice yields. Apple demanded higher res and you can bet the yield on them is noticeably lower. So they're harder to make, and meanwhile Apple wants millions of them, while Oculus wants thousands. Guess who gets the contract.

$75 million means Oculus moves up in line and starts being a real contender for getting the new pixel densities.

Of course this wouldn't be such a problem if there hadn't been so much consolidation in manufacturing. There's, what, 4 display manufacturers left in the world? Not as bad as hard drives yet, but getting there.

Re:How about for work? (1)

ls671 (1122017) | about a year ago | (#45686619)

We would have to wait and see for side effects for 12 hours work sessions I sometimes spend in front my 3 22 inches flat screens.

For extended periods of time like these, I am not sure yet how my head would feel after with a virtual desktop. Think about people complaining about getting headaches watching 3D movies for example.

The concept sure sounds great although.

"venture-capitalist" - LOL (0)

Anonymous Coward | about a year ago | (#45685639)

And "weighs 0.22 kilograms". Surely "weighs 220g" would be clearer? Why use the word 'kilogram' when the device weighs a fraction of a kilogram? "weighs 0.22 kilograms" makes it sound like it weighs a lot more than it does, because you have to THINK how much '0.22 kilograms' is.
Epic fail.

Needs Surround Audio Too (1)

Freshly Exhumed (105597) | about a year ago | (#45685877)

The next step is to work on proper surround sound for the helmet:

Embed high quality speakers into the helmet so that they are positioned spherically to the head, and encode all software materials with Open Source Ambisonics [wikipedia.org] in full-sphere sound field mode. Don't bother with the limitations and closed source nature of DTS or Dolby surround systems as they are only suited to sound fields that involve a central screen or stage.

After that a chair with integrated joysticks, pedals, a bass shaker, back massager, booze tube-feeder, and smell-o-tronics!

Load More Comments
Slashdot Login

Need an Account?

Forgot your password?